Accessibility is often seen as the last step in many software projects - a checklist to be crossed off to satisfy regulations. But in reality, accessible design thinking can lead to a fountain of features that benefit disabled and abled users alike.
Curb cuts, the ramps from sidewalk to street, were originally created for wheelchair users, but rapidly became popular among bicyclists, stroller-pushing parents, and more. Inventions like the typewriter, telephone, and remote control were all made for disabled people and rapidly found universal application. Now, design for accessibility can guide us to the next generation of usability for virtual and augmented reality.
In this talk, you'll learn:
- The latest and greatest research happening in universities around the world focused on making extended reality (XR) more accessible
- How making XR accessible to people also makes it accessible to machines, fueling AI-based innovation
- How to leverage design for accessibility to create the next standard features of XR, while also opening your projects to larger audiences and defending yourself against lawsuits
Speaker
Dylan Fox
Director of Operations @XR Access, Previously UC Berkeley Researcher & UX Designer, Expert on Accessibility for Emerging Technologies
Dylan Fox is the Director of Operations for XR Access, a research initiative of Cornell Tech. An expert on accessibility for emerging technologies, he advises groups such as Meta, the W3C, and the FCC on how virtual and augmented reality can be more inclusive. He chairs the annual XR Access Symposium and is responsible for many ongoing initiatives to connect disability advocates, technologists, academics, and other key stakeholders to solve difficult problems.
Fox is also a former researcher and Masters graduate at the University of California, Berkeley, where he worked on ways to leverage augmented reality for people with low vision; and has led UX design on entertainment applications used by millions of people. Fox’s work is at the forefront of making virtual and augmented reality accessible for people who have disabilities.