Augmented, Virtual, Extended, and Mixed Reality unlock the ability to integrate the power of computers more seamlessly into our physical three-dimensional world. However, designing the user experience of these next-generation UIs to be as inclusive as possible comes with a lot of challenges.
In this panel, we will discuss insights and strategies for creating more inclusive and accessible XR environments. We’ll focus particularly on:
- Considering accessibility throughout the steps of the application development lifecycle
- Specific considerations that should be taken for different users
- Actionable steps for the XR industry
- Advice for getting started
Speaker
Erin Pañgilinan
Spatial Computing x AI Leader, Author of "Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing", fast.ai Diversity Fellow, Deep Learning Program
Erin Jerri Malonzo Pañgilinan is an internationally acclaimed author, publishing Book Authority’s #2 must-read book on Virtual Reality in 2019, O’Reilly Media book, Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation of Spatial Computing, which has been translated into Chinese, Korean, and distributed in over 2 dozen countries.
She was also previously a fellow in the University of San Francisco (USF) Data Institute’s Deep Learning Program (2017-2018) and Data Ethics Inaugural Class (2020) through fast.ai.
She is currently working on her next books, applications, and films.
Erin earned her BA from the University of California, Berkeley.
Find Erin Pañgilinan at:
Speaker
Colby Morgan
Technical Director @Mighty Coconut, Walkabout Mini Golf, XR Accessibility Advocate
Colby Morgan is an accessibility advocate, passionate XR developer, USArmy veteran, and the Technical Director at Mighty Coconut. At Mighty Coconut he leads the technical teams for Walkabout Mini Golf and other projects. He focuses his experience on creating social, inclusive, and accessible experiences that change people for the better. Colby has spent the last decade focused on XR development from medical training, VR fitness, and engaging social worlds.
Find Colby Morgan at:
Speaker
Dylan Fox
Director of Operations @XR Access, Previously UC Berkeley Researcher & UX Designer, Expert on Accessibility for Emerging Technologies
Dylan Fox is the Director of Operations for XR Access, a research initiative of Cornell Tech. An expert on accessibility for emerging technologies, he advises groups such as Meta, the W3C, and the FCC on how virtual and augmented reality can be more inclusive. He chairs the annual XR Access Symposium and is responsible for many ongoing initiatives to connect disability advocates, technologists, academics, and other key stakeholders to solve difficult problems.
Fox is also a former researcher and Masters graduate at the University of California, Berkeley, where he worked on ways to leverage augmented reality for people with low vision; and has led UX design on entertainment applications used by millions of people. Fox’s work is at the forefront of making virtual and augmented reality accessible for people who have disabilities.