Abstract
This panel discussion provides aspiring and current engineering leaders with a clear roadmap for advancing into Senior Engineering Leadership roles. We will explore the critical transition from technical excellence to strategic influence, discussing key competencies such as organizational scaling, cross-functional collaboration, and effective mentorship. Attendees will gain practical insights into navigating career growth and driving high-impact technology initiatives.
Speaker
Pauline Jepp
Head of Engineering @TicketSwap
My love of video games led me to a PhD in Computer Graphics & AI. My love of learning has me constantly pushing my comfort zone. My love of problem-solving took me through a career in computer science & software engineering. My love of working with talented people brought me into engineering leadership. Solving interesting problems with awesome people is incredibly rewarding.
My story is an alternative for engineers forging their own path—without needing to follow the paved road.
Speaker
Brad Grantham
Software Architect and Team Lead @LunarG - Responsible for Cross-Platform, GPU-Independent Graphics API Capture and Replay Technologies
Brad Grantham is an engineering leader with over two decades of experience in cross-platform GPU tooling. He’s grown from writing graphics code at Silicon Graphics, AMD, and ARM to leading a 14-engineer team at LunarG and helping guide company strategy. Along the way, he’s learned the value of service and sharing knowledge beyond just building software.
Find Brad Grantham at:
Speaker
Kasia Trapszo
Principal Engineer @Netflix, Leading Architecture for the Commerce Platform
Kasia Trapszo is an IC leader at Netflix, where she leads architecture for the company’s commerce platform. Her diverse background spans engineering roles at startups, hands-on work in the banking sector, and building out teams from scratch. Having worked on both the East and West Coasts, Kasia brings a broad view of the tech industry’s challenges and opportunities. She is passionate about technical leadership, empowering engineers to grow their influence, and fostering collaboration across teams. Outside of work, Kasia enjoys hiking, trail running, and exploring the outdoors.
Speaker
Joe Cassavaugh
Creator of Clutter, Game Developer/Solopreneur - Previously @iWin, @WorldPlay
Programmer since 1981. Software Engineer since 1989. Principal Software Engineer since 1997. Game Designer/Developer since 2004. Solo-Indie since the end of 2009. Joe created his own Original-IP, Clutter, which has >$6M in sales, >$2M net. Clutter is now considered its own Genre/Sub-Genre of Hidden Object Games. And he did it all with no A/B testing!!! Joe's favorite word is one that is not often heard of in the Games Business: Sustainable.