Adventures of a Solopreneur: From Engineer to Puzzle Master to Storyteller

Abstract

Solopreneur & Sustainable Business don't often go together, but that's what can happen when you create something "Good Enough" and hang around "Long Enough". Joe, a true Unicorn in the volatile games business, has survived for 16+ years by crea ing 19 games in his Clutter Franchise. He'll share the many lessons he's learned and just might leave you wondering: Could I do this too?


Speaker

Joe Cassavaugh

Creator of Clutter, Game Developer/Solopreneur, Previously @World Touch Gaming, @iWin, and @Worldplay

Programmer since 1981. Software Engineer since 1989. Principal Software Engineer since 1997. Game Designer/Developer since 2004. Solo-Indie since the end of 2009. Joe created his own Original-IP, Clutter, which has >$6M in sales, >$2M net. Clutter is now considered its own Genre/Sub-Genre of Hidden Object Games. And he did it all with no A/B testing!!! Joe's favorite word is one that is not often heard of in the Games Business: Sustainable.

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