From VR to Flat Screens: Bridging the Input and Immersion Gap

Abstract

Expanding the market of your VR game to other platforms may seem like an easy way to increase your revenues but the journey is all but simple. When what makes your game unique is the presence and immersion it provides, reproducing the experience on a flat screen is a daunting task. Winning conditions can vary widely between platforms and what made your game a winner on one platform may not provide the same value on another.

This talk will deep dive on platform characteristics and how you can mitigate the impact. We will also cover the key technical considerations to be aware when expanding to platforms as diverse as the PlayStation 5 and mobile phones. Some of those challenges like avatars are specific to the product but others like analytics, module decoupling and release are going to be encountered by any multiplatform products. We'll share how, with the proper architecture, processes and tools, new platforms won't feel like a drag on your product velocity.


Speaker

Dany Lepage

VP of Technology @Lucky VR - Building Virtual Vegas

Dany Lepage has been Technical Director and VP of Technology at Lucky VR for over 3 years. Dany started his career in microelectronics at Matrox Graphics before moving to Nvidia. He then spent the next 15 years building video games at Ubisoft and then 5 years in location based entertainment at Framestore and Solotech. At Lucky VR, Dany's main focus has been to define the technical roadmap to evolve the product from being a VR only game to support many new platforms (cross progression / cross play).

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Date

Tuesday Nov 18 / 03:55PM PST ( 50 minutes )

Location

Pacific DEKJ

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