From VR to Flat Screens: Bridging the Input and Immersion Gap

QCon San Francisco 2025

Session Platform Engineering

From VR to Flat Screens: Bridging the Input and Immersion Gap

Tuesday Nov 18 / 01:35PM PST, Seacliff ABC at Hyatt Regency, San Francisco

Abstract

Expanding the market of your VR game to other platforms may seem like an easy way to increase your revenues but the journey is all but simple. When what makes your game unique is the presence and immersion it provides, reproducing the experience on a flat screen is a daunting task. Winning conditions can vary widely between platforms and what made your game a winner on one platform may not provide the same value on another.

This talk will deep dive on platform characteristics and how you can mitigate the impact. We will also cover the key technical considerations to be aware when expanding to platforms as diverse as the PlayStation 5 and mobile phones. Some of those challenges like avatars are specific to the product but others like analytics, module decoupling and release are going to be encountered by any multiplatform products. We'll share how, with the proper architecture, processes and tools, new platforms won't feel like a drag on your product velocity.

Topics

Platform Engineering Cross-platform Product Presence Digital Identity
76% senior dev or higher
1:11 speaker ratio
60+ practitioners

QCon San Francisco 2025 is a three day conference for senior software engineers, architects and team leads. An international program committee of working engineers selects every session. Patterns and practices, not products and pitches.

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