Inclusive UI Principles in Practice

From the same track

Session

Improving Accessibility Through Leveraging Large Language Models (LLMs)

Wednesday Nov 20 / 01:35PM PST

Leveraging Large Language Models (LLMs) to automate accessibility tasks represents a transformative advancement in digital inclusion efforts.

Session Augmented Reality

Making Augmented Reality Accessible: A Case Study of Lens in Maps

Wednesday Nov 20 / 10:35AM PST

Augmented reality (AR) has the potential to revolutionize how we interact with the world, but its visual-centric nature often excludes users with visual impairments.

Speaker image - Ohan Oda

Ohan Oda

Senior Software Engineer @Google, Expert in AR with Maps Starting from MARS @ColumbiaUniversity (2005), then CityLens @Nokia (2012), and Currently Live View @Google

Session XR

Accessible Innovation in XR: Maximizing the Curb Cut Effect

Wednesday Nov 20 / 11:45AM PST

Accessibility is often seen as the last step in many software projects - a checklist to be crossed off to satisfy regulations. But in reality, accessible design thinking can lead to a fountain of features that benefit disabled and abled users alike.

Speaker image - Dylan Fox

Dylan Fox

Director of Operations @XR Access, Previously UC Berkeley Researcher & UX Designer, Expert on Accessibility for Emerging Technologies

Session

Building Inclusive Mini Golf: A Practical Guide to Accessible XR Development

Wednesday Nov 20 / 02:45PM PST

Creating accessible tools and experiences in VR is an ongoing challenge, especially in visually intensive environments like gaming.

Speaker image - Colby Morgan

Colby Morgan

Technical Director @Mighty Coconut, Walkabout Mini Golf, XR Accessibility Advocate