Location:

Level: 
Beginner
9:00am - 4:00pm

Prerequisites

Requires previous programming experience, but not necessarily in the language Swift. The examples will be displayed and run on a Mac during the tutorial, and registrants can bring their own Macs if they'd like to run the examples for themselves. Swift requires at least Xcode 6, which in turn requires at least OS X 10.9.3.

Tutorial: Creating iOS Apps in Swift

This is a full-day tutorial in writing iOS apps in the new language Swift using the Xcode IDE on Macintosh. An iPhone or iPad app is made of intercommunicating objects belonging to Apple's Cocoa Touch frameworks.   Learn to create and destroy these objects, connect them together, and call their methods. Use them to draw text and graphics on the screen, perform simple animations, display controls such as buttons and sliders, respond to a keystroke or other touch, and recognize a gesture such as a swipe, tap, or pinch.   We concentrate on three iOS design patterns.   1. An object can call a method of its delegate object in response to a changing situation, e.g., upon reaching the end of an audio file during a playback.   2. A control object (e.g., a button or slider) can call a method of its target object in response to a touch.   3. A view controller object can create and call the methods of the view object underneath it, and forms the connection between the view object and the rest of the app.   Tutorial level: intermediate. Prerequisites: Requires previous programming experience, but not necessarily in the language Swift. The examples will be displayed and run on a Mac during the tutorial, and registrants can bring their own Macs if they'd like to run the examples for themselves. Swift requires at least Xcode 6, which in turn requires at least OS X 10.9.3.

Tracks

Covering innovative topics

Monday, 3 November

Tuesday, 4 November

Wednesday, 5 November

Register

Limited early bird tickets available now

* Tutorials refundable by April 15th, 2014
Early Bird Discounts Conference
(3 days)
Conference and 1 day of tutorials
(4 days)
Conference and 2 days of tutorials
(5 days)
Tutorials
(2 days)
Tutorials
(1 day)
before Dec 21th $1,495 $2,290 $2,695 $1,295 $795
before Jan 18th $1,595 $2,390 $2,795 $1,295 $795
before Feb 15th $1,695 $2,490 $2,895 $1,295 $795
before Mar 15th $1,795 $2,590 $2,995 $1,295 $795
before Apr 19th $1,895 $2,690 $3,095 $1,295 $795
before May 17th $1,995 $2,790 $3,195 $1,295 $795
before Jun 9th $2,195 $2,990 $3,395 $1,295 $795
after June 9th pay full price $2,395 $3,190 $3,595 $1,295 $795
The VAT is included for European attendees. It is not possible to combine different price reductions.

What is Included in the 3-Day QCon Conference Pass?

  • Access to over 90 presentations and over 100 speakers (including the co-located OSGi tracks & tutorials)
  • Next-day access to video of most sessions
  • Conference dinner & networking social
  • Evening networking reception with drinks all 3 nights
  • Open Spaces facilitated peer sharing meetings in each track
  • Buffet lunch all 3 days with vegan/vegetarian/gluten/dairy free options

Select Ticket(s)

Registration Type Price Quantity
Conference 3 days + 2 Tutorial days
$2995.00
Conference 3 days + 1 Tutorial day
$2590.00
Conference 3 days
$1795.00
Tutorials (2 days)
$1295.00
Tutorials (1 day)
$795.00

What is Included in the QCon Tutorial Passes?

  • Choice of 14 to 28 tutorials on Monday & Tuesday (the exact number depends on the mix of half-day and full-day tutorials)
  • Half-day tutorials include 3 hours, full-day tutorials include 6 hours of educational content
  • Pre-event tutorial registration to make your selection
  • Breakfast & lunch