Building Alignment in Complex, Rapidly Changing Environments

Abstract

Details coming soon.


Speaker

Kaye Mason

Senior Staff Software Engineer @Meta, Previously @Google and @EA, 20+ Years in Real-Time Rendering, Spatial Computing, and Developer Platforms

Kaye Mason is a veteran graphics engineer, recovering game dev, and insatiable science nerd who works at the intersection of graphics, AI, and HCI. With over two decades of experience in real-time rendering, spatial computing, and developer platforms, she’s passionate about empowering artists and crafting great user experiences. Kaye shipped a dozen titles at EA--from Return of the King to The Sims 4 -- before moving to Google, where she worked on Google Earth Mobile, Daydream, and led Stadia’s graphics platform team. Along the way, she served as the spec editor for the first release of the OpenXR standard and now helps shape the future of XR at Meta.

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Transitioning From a Startup to a Mature Platform

Details coming soon.

Speaker image - Joy Ebertz

Joy Ebertz

Principal Engineer @Imprint, Blogger, and Speaker, Previously @Harness, @Split, & @Box